http://us.wii.com/iwata_asks/wiimotionplus/vol1_page1.jsp
An incredibly fascinating read, if you're even the least bit interested in the tech behind our games. I recommend reading the whole thing, but for those who are in a rush, here are a few highlights:
-The idea for the Motion+ didn't begin until early 2008 (which is why the Remote Jacket doesn't accomodate it)
-The original Wii Remote can only detect motion in straight lines (horizontal, vertical, thrusting). This is why it can't detect hooked/sliced shots)
-Motion+ detects motion along six axes
-Not in original Remote due to cost and space, advances in camcorder technology made it small+affordable enough
-Had to increase sensitivity of gyros from the 300 degrees per second used in camcorders to 1600 degrees per second (must now do four and a half complete circles in one second before the Wii stops tracking all your movements)
-Motion+ has two modes: one for detecting fast motions, and one for detecting very slow ones
-Temperature and humidity can throw off the gyros; used software and an accelerometer to compensate
-Motion+ was originally rounder, but the skirt was added to prevent it from slipping out of your hand
-The holes at the bottom of the Remote:








