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Exactly WHY is MadWorld supposed to rake in BIG sales? What in here is why it is supposed to?
1. Is it an established frachise with a base?
2. Is the game supposed to be some brilliant post-modern comment on society that adds huge depth to discussion and fits real well, at least to the level that Bioshock was a critique of Objectivism?
3. Is the violence and gore so fantastically awesome it screams "Buy me" being this era's version of Mortal Kombat?
4. Is the "Black and White (and red all over)" artist style both some slambang AWESOME that it generates critical praise for its art direction, while looking so cool, that it generates massive appeal on the part of gamers all over?
5. Does the game feature AWESOME replayability that people will play it over and over again, speaking highly of how awesome it is?
6. Like point number 2, is the game supposed to be some AWESOME story that hooks players in and gets them all excited?

What exactly is there that says this title would translate over to being a multi-million game seller on the 360 and/or PS3? I don't see it. I see it gets hyped because it is a rare M-Rated game on the Wii, that supposed "hardcore" gamers who have a Wii (either as their main console or only console) will have the world see the light that the Wii is more than just party games, so that EVERY SINGLE THIRD PARTY TITLE ON THE 360 AND PS3 must also be ported to the Wii, because the market is there.

MadWorld looks like a niche title to me, one that will get a niche following for it, that will sing its praise, and some critics who will praise its art direction and style. These individuals will get furious at the world for not lining up to see the brilliance they are seeing in it, and buying it.

And yes, I may be excessively blunt here, but I have seen MadWorld praised for months by some individuals to a level that goes beyond the game, to also include crusading for the Wii in it.