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famousringo said:

ased on the current description, features this game has over L4D:

- characters have different skill sets

- some kind of leveling system

- NPCs to rescue

- some focus on melee combat, at least for some characters

Features L4D has over this game:

- versus mode

Did I miss anything?

I have a lot of beefs with L4D, including the very repetitive gameplay, so there are quite a few things that HVS might do to improve the formula. This game looks like it will have a longer dev cycle than any of their other games, so I think they have an actual shot of one-upping L4D. Of course, it helps that Valve already broke ground on this FPS concept.

 

Don't get ahead of yourself now. The concept is good, and the additional features sound like they'll add a lot to the game. I don't understand your repetiton complaints about L4D as it's one game with an absolutely massive amount of replay value, but on the same page I also don't get how you think this game will be any different in terms of repetition. The AI Director + Versus mode (and I doubt you actually touched versus mode for more than half an hour) make the game a blast to play, even on the same maps dozens of times. This game is lacking the best mode of L4D, and some of the actual problems that L4D has such as shitty computer teammate AI and some questionable balancing choices aren't going to be easily solved. There will also be problems L4D didn't have added when a multiplayer centric game is made for the Wii's relatively unfriendly online system.

edit: i don't get why it's bold above, but it won't let me unbold it.

I don't think your list is very fair. Features that L4D will most likely have over this game:


- Chat support with people who aren't on your friends list
- Dedicated server support
- The ability to implement balancing patches/online bug fixes
- Custom / user-made campaign and map support

that's just off the top of my head



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