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"Work on Grand Theft Auto IVbegan in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas.[45]Around 150 game developers worked on Grand Theft Auto IV,[49]led by core members of the Grand Theft Auto IIIteam."

" The company is working with more than 150 developers for GTA IV"

Much larger studio. Not only do they have more than 30 employees than GG(extra 10.5 million min through dev cycle) had at the peak but GTA4 was multiplatform and considering R*N was behind GTA3, GTASA, and GTVC(all 15million plus selling games) i'm willin to bet avg worker sallery for those 150 plus employees is alot mor. not only this but GTA4 has GTA3, GTASA, and GTVC justifing its budget. Companies look at that. Killzone 2 has a 2 million seller game and whatever shell shock did (less than 1 mill i believe) 1/3rd the budget of GTA4 for a game like KZ2 is massive but your all to blind by the lets all hate KZ2 and spread rumors about its budget with nothing to support our claims bandwagon to see that... when every bit of common sense says otherwise

EDIT - "Benzies also noted that about 1,000 people pitched in on the game's development. Beyond the expected tasks of programming and design, Rockstar also set up time-lapse cameras on New York rooftops to capture the correct intensity of the rain, and took over 100,000 photographs on location to piece together Liberty City" http://www.shacknews.com/onearticle.x/52464 (Yeah MUCH larger than GGs 120 people. the common sense light bulb should be going off in peoples head right now )

PS - ""Sony won't hold the rent towards KZ2" means nothing, whatever GG do," if you dont comprehend how this means everything in this arguement i feel soory for you. through out this whole thread KZ2 cost has been in discusion not GGs business structure and Sony profitability. Of course if GG is sucking more money than making Sony wont be happy. but that has to do with the bottom line. Something that KZ2s development costs will be considered for but obviously not the only thing