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NJ5 said:

Max King of the Wild said:
now that the per copy sold aguement is squashed does someone want to try to reasonably figure out a game with a 3.5 year development times budget to 60million?

and none of that 'need to pay office rent and dev kits' bullshit to boost your figures either cause guess what... they are still renting those offices and still have those devkits... and im fairly certain KZ2 isnt still in development

Very easily, if a team is made of 120 people, and outsourcing parts of the development to other teams (as KZ2 did with AI if I remember correctly). The industry standard for cost per person (all things included, not just salary) is $100,000 per year.

120 * $100,000 * 3.5 years = $42 million for development alone. Maybe the team was smaller than 120 people at some points, but then some parts were outsourced, so...

Advertising budget was $3 million for UK alone, so $10-20 million worldwide is not a stretch. Which makes $50 million a likely budget, and $60 million possible.

Do you have other estimates?



I can't believe that Max King of the Wild kept arguing after this post on the first page.

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