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HappySqurriel said:

Honestly, I don't see why any of the companies would make a radical departure from their existing hardware architectures so backwards compatibility will be a trivial problem ...

I expect Nintendo to produce an asymetric Quad Core CPU (where each core is designed around a particular set of tasks like Physics, Animation, AI, etc.) and to extend their GPU design to be capable of greater texture effects and higher polygon counts. Microsoft I see as going super-parallel with (potentially) 8 to 16 cores in their next CPU and a GPU based on the latest and greatest PC CPU (which will be compatible through legacy directX functions). Sony is kind of a wild card and I don't have a clue what they will do ...


Maybe Sony will have multiple Cell processors in their next iteration. I think the Cell Processor clock can go upwards of 7GHz.