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Killergran said:
BMaker11 said:

And it's because people don't share his taste, the "gamer" taste, the kind of games he enjoys most won't end up on his system, because the casual games sell millions, while his types of games flop. Developers see the trend and think "do I spend tons of money and years to make a game, of do I toss in $5, make crap, and have it sell 10M? Yea, I'll take the latter option"

Apart from the "Toss in $5, make crap" part, you're absolutely right.

Good casual games take time and money to develop.

And you're just saying they don't because you're upset that people have different taste than you do.

 

Carnival Games took time and lots of money? Rayman took time and lots of money? Mario and Sonic took time and lots of money?

If by time and money you mean a year, maybe less, and a couple million, then yes these games took "time and money". But they are no Zelda, they are no Halo, and they definitely are no MGS4.

It's not a matter of people having different tastes than me. I know this, and it's precisely why I don't have a Wii. I just see the trend in games that the Wii is receiving and made a decent conclusion, which I think the OP failed to make, and now he's upset. People have different tastes, yes. And those "different tastes" are grounded in the Wii. And those tastes are cheap, multiplayer, party-style, casual games. Not "Halo" or "Madden" casual, but "Mario Party" casual