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MikeB said:

I think this is important with regard to multi-platform development. A lot of 360 games sacrifice their assets to being no bigger than 6.8 GB (even a game like GTA IV). And like the Ghostbusters devs stated if the game would have been PS3 exclusive they could have acccomplished twice as much onscreen. Similar with regard to online, mutliplatform games provide less powerful online features than top PS3 exclusives.

If games like LittleBigPlanet, Motorstorm: Pacific Rift and Killzone 2 would have been multi-platform I think sacrifices would have been made with regard to online functionality.

 

I own a PS3 and I don't seem to enjoy the "assets" you are refering to .

Could you give some example ?



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.