| Soleron said: You may want to put that it's not yours at the top. I was convinced it was yours until I read all of the way through. Digital distribution will become more important, but it is not a trend that will drive new games. It's just a nice-to-have*. *Of course, I believe digital distribution is bad because in practice it increases proprietary lock-in, DRM, copy protection, etc. But a pure implementation [i.e. you can do anything you could with a CD AND have the extra benefits ] would be a step forward. |
you are DRMd into consoles when you buy one in a sense, and DRM can be worked around legally in most cases, in apples its called burn a cd ... as many times as you want (playlists are limited to 5 times, but no limit on number of playlists).
I will say that steam bothers me with the locking offline play all the time that needs to stop now, if they can not build it stable enough that it does not bar me from playing my game stop it (this is even with disc copies of games)
but yes i agree drm seems to mainly punish customers who actually buy the companies product
also i tend to agree this is full of all kinds of holes. of note, every implementation of cloud computing ive come across so far has failed and failed hard normally costing the project implementer his/her job. this might change, and im sure more things will be done in cloud, but im willing to bet people still want to be able to use/play when the internet is down or say they are traveling with a laptop or something
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minecraft name: hansrotec
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