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Khuutra said:
The sense of balance that has gone into this game is amazing. RP seems like such a limiting factor, until your monsters become even more efficient at your jobs than you are. Hell, if my cow's kills counted toward my own experience I'd take him with me everywhere. He's a force of nature.

They actually do.


Monsters add a lot to this game, freeing you up in a lot of ways. Then there's the ability to balance crops, leave Runes in dungeons for you to get energy in a pinch, I'm sure bringing enough areas into Prosperity will be like the second coming of Jack from Harvest Moon 64...

Would you count shaving off five days from each stage of your crops' growth? That means pineapples every day...


And I'm going to assume that bigger dungeons also mean I get better ore more often, so it's possible to make much better stuff, and that my monsters' produce levels up alongside their affections. I'm going to be able to make some seriously good stuff by the time winter rolls around.

All right, all right. Now, I just need to decide if I want a Forge, a Kitchen, or a Laboratory...

The lab's very helpful: potions=health, and they're the surest way to have status defense in the long run.