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Soundwave said:
outlawauron said:
Soundwave said:

The point I don't think that's a really sustainable way to build hardware momentum. It's the exact same strategy more or less that Nintendo tried on the GameCube. 

Both Nintendo and Sony have screwed up the console market in Japan and their release schedules are terrible, though Nintendo's is looking half-way decent for the 2nd half of the year and the Wii has had some proven success in Japan earlier on. 

If there isn't a major change, Japan will be basically a portable only market soon enough. 

So why exactly, because there isn't too much difference.

WSR - Wii owners already have Wii Sports and many others sports minigames collections

Tales of Graces - This will be the second Tales game on the console

MH3 - The hardcore fans already bought a Wii for the demo (same argument starcraft gave for the PS3 and ACC)

Wii Fit Plus - Why would an add-on to a peripheral boost Wii sales?

Winter Olympics - The fanbase already has a Wii when they bought Summer Olympics.

I can use the same argument against you, and it doesn't hold up.

What is the argument again? That PS3 and Wii are some how equal all of the sudden? 

If I'm playing you in basketball and I'm beating you 8 to 3, even if you scored the last basket, I still consider that an ass kicking. 

The PS3 has never proven it can sell 30k+ a week for any sustained stretch in Japan. Never. Not even in this first half of the year where Nintendo has basically rolled over for them and they've had multiple big game releases. 

The Wii on the other hand has done that for most of its life span in Japan. With meager third party support to date at that. 

They are not in the same situation, spin it all you want. 

You said that Nintendo and Sony are relying on past games to boost hardware. (As in HSG6 boosting sales, etc.)

You then go to say that Nintendo's second half is better, and I'm pointing out that they're both quite dreary.



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