NJ5 said:
Yeah look at the shadow the ball (or is it the racket) projects on the floor. I don't think the Wii can pull that off.
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Oh wow, I hadn't even noticed that. Dynamic shadowing effects that can double as a racket and a ball at the same time? There's no way in hell the Wii can handle that. Even real life isn't advanced enough yet to handle single shadows that can be projected from many different objects at the same time.
Seriously, the one shadow originating from both the ball and the racket indipendently and at existing at the same time? Now that's advanced.








