Shadow)OS said:
N64 strength>PS1 strength.
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Sorry, I seriously don't agree.
I developed games on *both* platforms - and while the PSX had issues (had to do software poly clipping and tesselation for perspective correction, etc) - in terms of "raw" power the PSX could do around double the number of polygons than the N64 did.
The other real issue with the N64 - the texture cache was a whopping 4k. The PSX had a more 'open' architecture, and you could use the RSX RAM for frame buffer, texture cache (etc) - as needed.
The PSX also had a couple of co-processors (MPEG decoder, IO chip) - whereas the N64 had a really "weak" CPU, and it sucked up cycles for music, sound and more.
...
The *core* reason for the failure was definitely the media - but if you look at some of the excellent late-generation PSX games (Spyro was always amazing IMO) they are technically leaps ahead of the N64.
The PSX also had more RAM (something that isn't commonly known) - the RAM was just segmented into system, video, audio (etc) RAM - whereas the N64 had its main bank.
(disclaimer: all these numbers are from memory, and if I make a mistake... don't shoot me :>)
Gesta Non Verba
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