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Mr.Y said:

People love load screens and emo JRPG characters.

 

This "emo JRPG characters" is getting really old... 1. The horrible emo culture didn't exist back in the PS1 era, so really, the emos are using "cloud-like haircuts" not the other way around, 2. The JRPG character art was inspired from the Japanese art, not by an American trend...

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Back to the subject:

N64 didn't succeed by one simple reason: Cartridges... By that time, they had a huge cost and a really little storage space, this turned into a problem with 3rd party companies because there were 2 consoles using CDs, and those were cheap and had 650 MB of space...

By that time, either Sega or Sony could have the advantage (PS1 was easy to develop for, but the race was too tight), but one company in particular decided this, Square Co. was the one that had the ugliest fight with Nintendo, it was so bad that Square didn't made a game for a Ninty system until Iwata replaced Yamauchi... Sony took the lead and made them an "offer they couldn't refuse": Co-publishing Final Fantasy VII in the West along with a really aggressive marketing campaign with it that consequently would make them big overseas... Of course, after this, the massive 3rd party went to the Playstation, devs lost interest in the Saturn (unless they were 2D games) and the N64 only kept the shovelware...

Despite this, the N64 had an epic 1st party production and those games are worth playing for every generation...