Sqrl said:
I'm pretty sure this doesn't apply to retail software, just WW. |
More importantly, every WiiWare title has several advantages that most retail games lack. When your WiiWare game gets published, you automatically get:
-Free publicity via Nintendo for millions of readers (and you're often the only WiiWare game that week, at least in N.A.)
-Front page Wii Shop placement on every single Wii for at least that week (millions of eyeballs)
-Prominent placement in the "What's New" section, often for two or three weeks
-First or second page video on the Nintendo Channel, and often the video sticks around a later page for quite a while afterwards
That's a crapton of publicity that you're buying for the amount of revenue you'd get from 2,000-6,000 sales, much more than most indie developers would ever get. If you can't manage 2k-6k lifetime sales after all that, I'd wager that your game, rather than Nintendo, is probably the problem.