By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NJ5 said:
makingmusic476 said:
NJ5 said:

Just one more thing:

if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii.


Here is what makes a compelling case for the Wii:

1- It has nearly 50% of market share.
2- It's the platform which sells the most 3rd party software.
3- It's the platform with the cheapest development costs.
4- Good quality 3rd party titles have had success on the platform.
5- By developing for the Wii, you'll make your company and franchises known to many new gamers, and keep the previously existing ones mindful of them. The alternative is to let Nintendo regain most of the attention and brand recognition.
6- Focusing on the other platforms is proving financially disastrous.

Aren't those enough reasons to make a serious effort with Wii development?

 

I in general agreee with your point, but I disagree with a number of the specifics.

1. This means nothing. What really matters is what type of games those people are buying.

2. Now we're getting somewhere. But again, which type of third party titles are selling well? Is it the type of game that id makes? id focuses heavily on online-centric FPSes that push the bar of technology. That doesn't really jibe with what the Wii is offering. Really, only the PC suits them, though they throw off some cheap ps3 and 360 ports for some extra change.

3. This also means nothing. If they only cared about dev costs, why not go with PSP/DS over Wii? Or PSN/XBLA? Or just release a small title via Steam? Audiosurf made a profit the very day it was released!

What really matters is what type of game you're trying to create. After that, you decide if there are any platforms out there that could feasibly support the title while bringing in a profit. Touching yet again on what I said above, id makes games that just don't fit with the Wii.

And even if a company does go ps3/360, they still wouldn't have to utilize what each console has to offer to the max, thus avoiding the huge develoment costs often associated with blockbusters released on the platforms. The Way of the Samurai 3 is currently lthe 17th best selling ps3 title in Japan, and from a technical perspective it looks like a Wii game, only at a higher resolution and with better AA. It probably didn't cost much more than its predecessors to develop, and certainly not much more than a decent Wii game.

5. Agree 100%, provided you actually market the games for the platform *cough*Ubisoft*cough*Capcom*cough*.

6. If you make an abomination like Lair, then yes. But if you manage to pull out a big title, it can be extremely rewarding. The main issue is developers assuming they have to push the consoles to the max in terms of graphics. Gameplay is severly lacking in many titles this gen, and that's an area that hasn't changed much this gen versus the last, outside of the Wii. Developers need to spend more time fine tuning that rather than trying to get as many cycles out of the Cell as they can.

___

In the end, third parties need to take the Wii more seriously, but first they need to determine if the Wii is right for what they're offering, and more importantly, how they can change what they're offering (if need be) to best suite the Wii. It's quite obvious some publishers are struggling with the latter, as shown by EA's disasterous "All Play" series.

1- I'm just saying, ignoring 50% of the market when you're a game developer seems rather foolish especially for the ones which aren't profitable right now.

2- See Shanobi's post. Nevertheless I was making the case for a 3rd party developer in general, given that these declarations from iD's CEO are quite general (as far as the OP shows), not iD specific.

3- It means something when you put it together with the other points, especially number 6.

6- I'm talking about 3rd parties financial problems, with several publishers and developers going bankrupt and many others having huge losses (and no, this is not only due to the recession since it started before that). Frankly I think we're witnessing an industry crash, and if the Wii is not what helps publishers get out of it, I don't think anything will (they have tried almost everything else).

 

I have to side with NJ5 on this one MakingMusic. Look at GTAIV. Despite all of the copies it sold Take Two still lost money. Midway is bankrupt and while they put out stinkers like Area51 Blacksite, their MK titles sold well and they put out other sold titles like Stranglehold. EA despite all of the software they sell lose money continually as well. Sure a Haze or Lair will sink a smaller company but when a GTAIV or Madden title can't put your company in the black, something is truly wrong.