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SHMUPGurus said:
GooseGaws said:
The problem I have with this game is not with the creation, multiplayer or community aspects, but with the basic gameplay itself. The floaty controls and lack of variety in character abilities really reduced the appeal to me.

It's very rare that I trade in a game, but this was one of those instances.

Indeed. The platforming, which is the core element of the game, somehow doesn't "feel right." At one point in the game, it's starting to get frustrating to get all the objects and stickers because your Sackboy sometimes doesn't want to jump after landing, or you thought he hit the ground, and then you fall on spikes and other stuff like that.

I mean, I know I don't usually suck this bad in a platformer! xD

Right, exactly.  It all feels a bit imprecise, and when you're used to razor-sharp accuracy, it's very off-putting.



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.