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LOL @ the argument that has started because of this article.

id has always pretty much done their own thing, they like their technology and they stick to it, they make console games when they feel like it though it's usually terrible ports of the PC games they made.

As for some of the arguments made in this thread, I don't see how Dead Space Extraction isn't a risk especially a new IP and a nice powerful engine with a good budget.

If you build from the ground up Wii is cheaper to develop for, period.

Sure record sales have been reported on the other consoles but that's mostly because of the fact that every game now that has the large HD budgets have been marketed as the second coming of gaming... the reason why you ask? If they didn't achieve these record breaking sales they'd go out of business pretty fast, unlike past gens you can't have flops (not sales wise but profit wise) and expect your company to be ok.

All consoles pose risks, it's always been that way, you have a budget you think it can sell, it doesn't you lose money, the only thing that has changed is the initial budgets have grown to movie budget size while the industry hasn't hit the mass market quite like movies and so they must market each and every game as the second coming to keep their head above water, but the thing is, the market is fickle and will burn out much like the comic book industry if they keep doing this.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000