If you can tell me what easily definable thing makes Zelda an RPG that doesn't apply to games like GoW then I will acquiesce, but I fail to see it. Character development happens in many types of games, I can talk to people in GTAIV but that doesn't make it an RPG either, I have invisible stats increasing and character growth in GoW, and a bunch of people calling it an RPG doesn't make it so; I can call a horse a duck all day long and maybe even get millions to agree with me if they've never before seen a duck, but that doesn't make me right.
So what one thing makes Zelda an RPG, and GoW not? Because the only ways I can see it is either they both are or they both aren't, and I think it's easier for me to define RPG's in terms where they both aren't.
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