| richardhutnik said: Your argument might be fine, if it wasn't for what is usually talk about "core" is to rehash FPS, driving games, or other "mature" gore fests which are supposed to appeal to the 18-32 set of males, who are into that. So, there is demanding that No More Heroes sell great, as is Madworld. Oh, there is an Okami in there. Myself, I look to have a system do whatever is accepted. I would prefer that new concepts be explored, but the Wii play to its strengths. The does NOT mean that you have to demand Grand Theft Auto or the latest Call of Duty, and it sell multi-millions of copies. I want the Wii to play to its strengths. This means come up with stuff that is accessible for the masses, but has depth for hardcore. Whatever happens, will happen. If it ends up the Wii is a casual machine that appeals to the masses, that is fine. |
Actually, you're confusing "core" (a technical term of art coined by business writers and used by Nintendo et. al.) with "hardcore" (a BS term coined by elitist internet nerds who feel the need to feel superior for once in their lives). For gaming, the former really does refer to traditional titles only, not just the blood-n-guts ones, while the latter...means whatever the hell it's convenient for its user to make it mean. I'm using the former definition myself.
And while I again agree with you that developers should play to the system's strengths, I think you're seriously underselling many of those strengths. Accessible, group-friendly pick-up-and-play is one such strength, but as unique titles like PES and World of Goo show, it can do things with traditional titles that no other current console can touch as well.







