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Khuutra said:
BMaker11 said:
Khuutra said:
BMaker11 said:
Blame Wii Fit.....literally this time

Now, now clarify for me, I just wanna make sure, I think you are blaming Wii Fit for the influx of buyers who would purchase games that appeal to value sets which are not congruent with your own, or what some might call "shovelware".

Is that about right, that you're saying Wii owners buy crappy games? Am I on the level, here?

Not that they buy crappy games....just not what we consider "core" games. Then Nintendo has to refocus what games come to their console, so we see more games to the tune of Wii Fit (in terms of appeal), than we do the likes of MadWorld.

Sure, MadWorld is "niche" and Wii Fit appeals to a larger audience, which is why Wii Fit sold a billion and MadWorld didn't. But realizing this, why would Nintendo invest more in "core" games instead of games with larger appeal?

Nintendo doesn't control how many third party core games are made on its system: they are makignn the same games they always have, plus stuff for the mainstream.

Why? Because it's a steady source of income, and it's those buyers that kept them afloat during the Gamecube days. Nintendo knows the value of what loyalty it is possible to buy up.

Yes, they are making the same games they always have (Mario, Zelda, etc) but I guess when you look at the way the Wii is selling, compared to the "Gamecube days", it's evident that those titles aren't what's making the Wii sell over 300k a week (otherwise you'd have to assume that the GCN would've sold like that).

And yes, they can't control how many 3rd party core games come to their system, but whenever the discussion of "poor core game sales" come up, it's always about 3rd party ones because we know Nintendo's expected games sell gangbusters. But, I mean, and like a I said before, something like MadWorld sells 70k first week, but Carnival Games sells 2 million, that's got to have some kind of influence over the direction Nintendo takes with their own 1st party games. You think Wii Music came out of nowhere?

And unless these 3rd party "core" exclusives are completely free to them (as opposed to say Sony's or M$'s approach to 3rd party exclusivity), I don't think it's a steady stream of income for them when the sales of core games are pretty low