Command seemed to me like it was a game that had to be cut short and released (for whatever reasons, most likely fiscal). I thought it was pretty good, but it's obvious that the multi-player was intended to be something a bit more ambitious, as why else would they have so many characters, each with their own ship, stats, theme tune, interface theme and some with unique abilities, if most of them are only going to have tiny bit-parts in the actual game?
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







