no combat is a bit of a drag, but if implemented the only option being to run could work out well, clock tower did a decent job with it plus the whole way the describe it sounds interesting
I do hope they still implement bosses in some manner, puzzle driven boss would be great and an improvement from silent hills old shoot it until it dies bosses
in general I like the conversation effecting story and what not
I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!
NOW A PUNISHER CAB!!!!!!!!!!!!!







