| SaviorX said: I'm thinking about buying this game seriously, but how are the RPG elements? Is it all farm-simulation? I haven't played a game like this since Azure Dreams almost 10 years ago on the PS,so I really want something like that for my Wii. Can you guys convince me with the pros/cons? |
It's about half-simulation, half ARPG. However, you can skip one part or the other (for the most part), so you can play it like a Harvest Moon game with little penalty, or like a dungeon crawler with little penalty.
I never played Azure Dreams, so I'm afraid I can't compare there, but I'm sure someone else who's reading this can.
To go into a bit more detail about the RPG elements, combat is similar to the newer Ys games, in which the action is fairly fast paced, but you can't block attacks, so dodging is key. You can grind by slaying tons of enemies, but it's more efficient to upgrade your equipment instead. Difficulty spikes by room: you can find the enemies on one level of a dungeon manageable, and then run into great difficulty in the next. But with a bit of pattern recognition (or upgraded equipment, or a lot of grinding) you'll do fine.
So the pros:
Tons to do, no matter what kind of way you choose to play the game (including several combat styles).
You're always racing the clock (24 minutes a day seems like enough, but it never is).
There's always something more to strive for.
The mechanics are pretty streamlined.
Cons:
There are a lot of necessary details that go unexplained.
The story seems to be fairly weak so far.
The characters lack the depth that they had in the first three Harvest Moon games.
You always need to play one more day...







