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alephnull said:
MikeB said:

The 3DO project was founded and designed by the people of the original Amiga team, RJ Mical (Amiga co-Founder / software designer, 3DO co-founder / designer, now "working on top-secret technology for Sony"), David Morse (Amiga co-founder, 3DO co-founder), Dave Needle (Amiga hardware designer, 3DO designer). A top team!

IMO:

1) 3DO (state of the art, but expensive)
2) Amiga CD32 (sadly based on older Amiga technology though, still most multi-featured and flexible)
3) Atari Jaguar (what a shitty gamepad, console lacking CD drive by default)

A games comparison:

Atari Jaguar (with CD add-on) Primal Rage:
http://www.youtube.com/watch?v=a2nbystI8NU

Amiga CD32 Fightin Spirit:
http://www.youtube.com/watch?v=K4jdNPsbdow (Amiga 500 version, the CD32 is a little better, but not by much, Capital Punishment is my favourite)

3DO Street Fighter 2: Turbo:
http://www.youtube.com/watch?v=PRQclMTxYbU

IMO in this example IMO the 3DO was technically the best by far. However IMO the Amiga CD32 had the most good games available (Chaos Engine, Cannon Fodder, Exile, Pinball Illusions, Supefrog, Simon The Sorcerer, etc, etc), despite its short lifespan and many if not most of the games being straight Amiga 500 ports.

Yes, very empirical. What do you think the comparative budgets of Street Fighter 2:Turbo and the other games were?

In what way was the 3DO state of the art exactly?

 

 

 It was one of the first CD based consoles, and it plays DVD's if I'm not mistaken. Please correct me if I'm wrong.