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Forums - Gaming Discussion - Which is better? Atari Jaguar or Panasonic 3DO?

Ah, yes. Both of these consoles failed sales wise & maybe games-wise too. Both were made in a time in which 16-bit was still dominant back then. Two consoles, one of them was $700 at launch & had 32-bit graphics back then. The other had claimed to be 64-bit even though quite a bit of the games on there can be done on the SNES & had a crappy CD-add on.

Let's say however that you were held at gunpoint & forced to pick only 1 of these systems.

3DO:

Pros: Has really good PC ports at the time. Has the only home conversion of Super Street Fighter II Turbo for several years at least & a great conversion at that. Region free.

Cons: Really expensive at launch ($700!). Doesn't have a lot of RPG's & Fighting games. Has some crappy FMV games like Sega CD does.

Atari Jaguar:

Pros: Has a few really great games such as Tempest 2000, Alien vs. Predator, Breakout 2000, Iron Soldier, etc. Has the best version of Doom besides the PC version. The audio is quite good for a cartridge system

Cons: Has a lot of crappy games. It's CD add-on doesn't work really well, it's controller doesn't look really that good.

 

Which one will you choose?

   



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Jaguar, at least it didn't cost an arm and a leg.



OOhh. Yeah both were kinda crappy. 3DO also had the kick-ass Star Control 2.
AVP on the Jag has not aged well. Iron Soldier was fun...hmmmm. If I'm paying launch price....uhhhh, Jag. Only because of the price.



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3DO. Trust me, I had both. Jaguar did have a couple of gems like Tempest 3000, Rayman and AvsP (and later in its life - Battlesphere), but generally speaking, 3DO had much more, and much better games.

Stuff like Horde, Star Control 2, original Need for Speed, Foes for Ali, Road Rash, Return Fire...



3DO. You don't even need to do a comparison. If you've ever owned a Jaguar, you can safely give it to the 3DO. It was actually a somewhat legitimate game console, even if it was really unsuccessful. The Jaguar was some unholy disaster.



 

 

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I remember the first time I played FIFA for 3DO, technically it was beyond anything on console or PC at the time. I was IN AWE.



Beyond anything technically at the time??? I would say the Neo Geo was better/had better games and it was released 3 years before 3DO.  It was only 24-bit but that is close enough to 32 for me and it didn't have any damn load times.



It wasn't the Panasonic 3DO, it was the 3DO Interactive Multiplayer. 3DO was the company that owned and ran the 3DO project, Panasonic was one of three manufacturers they found to build their product (the others being Sanyo and GoldStar). 3DO sought to create a standard, and in order to enforce that standard, they licensed their hardware schematics out to multiple manufacturers



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3D0 by far, awesome specifications for its time. Sadly there was a severe lack of games production muscle from the makers and supporting companies.

Or the Amiga CD32, the first 32bit CD based games console which also plays CDTV discs, could handle VideoCD and could be build into a full computer with keyboard/mouse/harddrive/diskdrive/internet access/etc.

It sold great initially in Europe (software easily outselling PC CDROM, MegaCD and CDi combined for the UK) until the parent company died. One of big factor why the company died (or rather the final nail in their coffin) was the huge stock they build for the US launch, which they weren't able to sell (blocked by US court) due to patent issues.



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Mr Khan said:

It wasn't the Panasonic 3DO, it was the 3DO Interactive Multiplayer. 3DO was the company that owned and ran the 3DO project, Panasonic was one of three manufacturers they found to build their product (the others being Sanyo and GoldStar). 3DO sought to create a standard, and in order to enforce that standard, they licensed their hardware schematics out to multiple manufacturers

I didn't buy it then, too expensive, but I liked very much its standard and plurality concept. Back then, the other relatively open(*) "standard" for games was x86 PC's with DOS, but as MS didn't feel pressed yet by OS/2 and Linux, its mainstream systems were still back to 16bit era despite 32bit CPU's already being widespread for years. 32bit extenders for DOS were proprietary and 3rd party, so there wasn't a 32bit DOS standard.

 

(*) HW was open, OS could be too, to a limited degree, thanks to DR DOS, that as time went by became better and better than MS one, but MS did all fair, unfair and borderline dishonest it could to stop it.



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