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Oyvoyvoyv said:
heruamon said:
Oyvoyvoyv said:

Hmm... Is that 2.5M across PC + X360? I believe it is.

 

If so, it's only sold 500K on PC (retail).

 

Unless this is Americas only (which I doubt), that's rather dissapointing. Team Fortress 2 sold 3 million retail (if I recall correctly).

 

Of course, it won't stop at 500K, but it probably won't beat 1M.

 

 

It doesn't include steam, as Valve is VERY secretive about that information, but we know it's posted monster numbers on the service...like that 3000% increase in sales when they did that sale a while back.  Even if the game was only selling 20-30K before that...3000% would be massive!

Yeah, I know it's retail only.

 

However, here's the retail data of some other titles.

Half-Life: 9.3 million units
Half-Life 2: 6.5 million units
Counter-Strike: 4.2 million units
The Orange Box: 3 million units
Counter-Strike Condition Zero: 2.9 million units
Counter-Strike Source: 2.1 million units
Counter-Strike Xbox Port: 1.5 million units
Half-Life 2 Episode 1: 1.4 million units
Half-Life Opposing Force: 1.1 million units
Half-Life Blue Shift: 800,000 units

That's as of sometime in December.

http://www.vgchartz.com/forum/thread.php?id=52001

 

Your mistake is considering PC game sales with the trends of console game sales. PC games are long seller, when console games (with the exception of some Nintendo titles) are fast seller.

HL2 went out in 2004. At the end of 2004, it sold 1,7 millions, at the end of 2005 it sold 4 millions, at september 2008 6,5 millions.

And also, you don't consider that Steam sales % on total PC sales is growing up quickly.