Oyvoyvoyv said:
heruamon said:
Oyvoyvoyv said:
Hmm... Is that 2.5M across PC + X360? I believe it is.
If so, it's only sold 500K on PC (retail).
Unless this is Americas only (which I doubt), that's rather dissapointing. Team Fortress 2 sold 3 million retail (if I recall correctly).
Of course, it won't stop at 500K, but it probably won't beat 1M.
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It doesn't include steam, as Valve is VERY secretive about that information, but we know it's posted monster numbers on the service...like that 3000% increase in sales when they did that sale a while back. Even if the game was only selling 20-30K before that...3000% would be massive!
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Yeah, I know it's retail only.
However, here's the retail data of some other titles.
Half-Life: 9.3 million units Half-Life 2: 6.5 million units Counter-Strike: 4.2 million units The Orange Box: 3 million units Counter-Strike Condition Zero: 2.9 million units Counter-Strike Source: 2.1 million units Counter-Strike Xbox Port: 1.5 million units Half-Life 2 Episode 1: 1.4 million units Half-Life Opposing Force: 1.1 million units Half-Life Blue Shift: 800,000 units
That's as of sometime in December.
http://www.vgchartz.com/forum/thread.php?id=52001
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Your mistake is considering PC game sales with the trends of console game sales. PC games are long seller, when console games (with the exception of some Nintendo titles) are fast seller.
HL2 went out in 2004. At the end of 2004, it sold 1,7 millions, at the end of 2005 it sold 4 millions, at september 2008 6,5 millions.
And also, you don't consider that Steam sales % on total PC sales is growing up quickly.