By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Max King of the Wild said:
Oyvoyvoyv said:
heruamon said:
Oyvoyvoyv said:

Hmm... Is that 2.5M across PC + X360? I believe it is.

 

If so, it's only sold 500K on PC (retail).

 

Unless this is Americas only (which I doubt), that's rather dissapointing. Team Fortress 2 sold 3 million retail (if I recall correctly).

 

Of course, it won't stop at 500K, but it probably won't beat 1M.

 

 

It doesn't include steam, as Valve is VERY secretive about that information, but we know it's posted monster numbers on the service...like that 3000% increase in sales when they did that sale a while back.  Even if the game was only selling 20-30K before that...3000% would be massive!

Yeah, I know it's retail only.

 

However, here's the retail data of some other titles.

Half-Life: 9.3 million units
Half-Life 2: 6.5 million units
Counter-Strike: 4.2 million units
The Orange Box: 3 million units
Counter-Strike Condition Zero: 2.9 million units
Counter-Strike Source: 2.1 million units
Counter-Strike Xbox Port: 1.5 million units
Half-Life 2 Episode 1: 1.4 million units
Half-Life Opposing Force: 1.1 million units
Half-Life Blue Shift: 800,000 units

That's as of sometime in December.

http://www.vgchartz.com/forum/thread.php?id=52001

 


maybe vgc has 360 version overtracked making pc version to 360 version ratio closer. also these are shipped numbers so id bet at least 100k pc + 360 ww on shelves so that would leave only 360k pc version. i dont see 360 having a 85:15 ratio

While this was presented at GDC, it might still be the 31/12/2008 numbers. That would put the X360 version at 1.4M sold (so... 1.8M shipped?) and thus the PC version at 700K (or so).

 

That's the only other plausible explanation I see for this.

 



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS