celine said:
Personally I disagree. I know that developers and customers want more every time but even a strict limit has its advantages. You must try to do your best with the little you have and in that landscape a giant publisher with millionaire revenue is in the same level of a start up company compose by two guys ( like 2D Boys ).
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I totally see what you're sayoing about the level terms but the flip side of that is - if you list my 10 favourite wii games then 3 of them are wii ware titles and I think this is the case because publishers dont get involved so much ande developers can be creative.
Increase the size and developers creativity can be expressed even more and we may get more fresh ideas that they may have thought of b ut couldn't simply pull it off with a 50Mb size limit.
I'm currently playing World of Goo and it's absolutley fantastic so I say let 2D boy haver more canvas.







