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dharh said:

That kind of thing is simply a case of using a level of HD graphics that does not fit.  That is a horribly inefficient method for converting a car into a HD 3D model (there shouldn't even BE artists who work on making a car in GT5).  I'm not saying studios shouldn't re think how and where they alocate funds to what parts of the project, but you CAN most definitely create a complex HD game without those horridly high costs.

Any suggestions on how to go about doing this? Because to the best of my knowledge, the best and the brightest in the industry don't have the slightest idea about how to make things more efficient. I'm not mocking you or anything, mind you; I'm being 100% serious when I say that no one, and I mean NO ONE, seems to know how to bring those costs down. I'm not even asking for an explanation, mind you, because this computer stuff tends to go over my head. I am, however, suggesting that if you really see a way to save developers' millions, you need to start sharing with them, if not for their sake then for your own.