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aderoche said:

Subsidising core games is not the answer. They need to be profitable on their own otherwise they are just a drain on the industry. Companies like Value seem to know how to make games that are profitable, either that or have just been lucky.

There is simply more money being spent on core games then is returned at retail. Either make the same number of games for less money or make less games for the same money. Something has to change.

You've got the right idea, but that second solution would concentrate risk.  Spreading out risk is generally considered safer.



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