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As for Madworld, i don't think anyone should expect high sales for the title. After all, it's black and white (and red) and excessive violence plays the main part in the game. That's not really what people want to play.
In reference, Manhunt 2 sold around 250k copies and i don't think Madworld is going to do much better, it will end up to some hundreds of thousands.
I also believe that Segas expectations aren't too high either.

@Cueil: I doubt the game had done better on PS360. If we look at last gens "platform for violent games", Manhunt 2 sold around 250k copies on PS2, which should be indicative about how well games with violence as their idea is perceived by gamers.

@oyvoyvoyv: That was pretty good sum-up, but unless you were sarcastic with who's killing 3rd parties, it's the 3rd parties themselves.

@ShadowSoldier: The problem really is, that just because a game is "hardcore" doesn't mean that the "hardcore" likes the game. That's pretty much the same stupid mindset as saying that "the casual is buying shovelware because the shovelware is casual".

There are lots of "hardcore" games that nobody is buying because:
1. They suck.
2. They don't get enough peoples attention.
3. There are plenty of better games available.

And, another "hardcore" and "casual" split problem is, that there doesn't seem to be any kind of standard, or terms, that could be used as meter to classify a gamer (and even more a game) to either category (and even more so that you wouldn't continously need to make exceptions or change the classification).



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.