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I was hoping for at least 50-100k over the life of the game, that way the game would get close to or possibly pass 300k.

I wonder how many copies a game like this would need to sell to become profitable, if not already.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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