| Jo21 said:
but then again a apps store + bigger market sounds like a better deal. |
I think I have pointed out as definitivly as is possible based on the data that Symbian (and WinMo) users really don't utilize their headsets to the fullest. The metric I used is web browsing, which is a good demonstration as to whether an owner is a "power user". If you consider that Andoroid has the same share as Symbian on 1 phone released 6 months ago I think the correlation is pretty clear. iPhone/Android users are mostly "power users", most other OS's have not figured out how to provide an experience to the user that compells them to take advantage of their hardware. That should be an embarassement to the players who have been in the market for more than a decade, and yet are getting objectively crushed when it comes to actual software ecosystems. If people don't use their (free) browser their are more than likely not going to shell out money for a game or app.
The Symbian Appstore is a great idea, but they are late to the game. Everybody has one or has announced it, and in so many markets the first mover is the one to benefit most. The unified architecture (CPU, GPU, resolution, ect) also makes Apple attractive because the code doesn't need any tweaking to be used on any of the headsets or iPods. Having many of the same/similar API's a major desktop OS also means developers come in with more pre-existing knowledge, documentation and tools.
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