Jo21 said:
i didn't say the are but they mainly were when it came out and there is still many 2g iphone users out there, also i read about 3.0 updates, its good it having features symbian had 2004 after 2 years in the market but still doens't have video recording. http://www.engadget.com/2009/03/17/apple-previews-iphone-os-3-0/ nokia hasn't sold 80 million smartphones only it should be way over 200 million now. it sold 72 million in 2008 most have a 330mhz - 378mhz processor, powerVR GPU and have been selling smartphones since 2004. while the iphone may be a good place for developers symbian and windows mobile, are not bad either, as a computer science student i found the symbian foundation SDK very standard and easy to use. and the app store was already announced and world mobile congress. it flash lite 3 it's fast and it plays any flash video site so don't worry, you are not forced to use it. a thing like that its useful and its good thing to have even if you don't want to use it. it ran nice in my 330mhz n82 and its powervr chip. |
Up 'till the launch of iPhone 3G, I believe some 6 million iPhone 2G's were sold. Those are still capable of running the 3.0 version of the OS, they just don't have GPS, 3G network and apparently the bluetooth chip is different so there are some features of the 3.0 that won't work with the 2G models. But apart from those, the 2G iPhones run the apps just the same as 3G iPhones. That is what I mean with platform uniformity. Also, thanks to the connectivity with iTunes, most people will have the latest version of the OS and the latest versions of all the apps they've installed.
And I know very well how long Nokia has been in the smartphone business, and back in the day the Communicator was a really revolutionary product. But comparing last year, which is what we have to do to compare software sales, tells a story of Apple dominating the software sales. There is no way around that, just as there is no way around that Symbian phones form the biggest portion of the smartphones.
I can't really comment on the Symbian side of things from personal experience, I've just heard people complain about it. Have you tried the iPhone SDK? You can get it for free and run your apps in the simulator. One dev I've been in contact with said that making an app took him about a month for Symbian while making the same app for the iPhone took one weekend, including the time to install the SDK and learning the system. In addition to that, he's actually made a pretty decent amount of money from his app via the AppStore.








