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WereKitten said:
BrainBoxLtd said:
WereKitten said:
I can't see all the difference... QTE look like chains of CSAs to me, with fancy camera panning and zooming.

 

 And the complete removal of any way to interact with the game other then waiting for a button prompt. I can't beleive people are trying to compare the parry move from Wind Waker to quick time events. In Wind Waker the entire game doesn't stop and the only thing I can is wait for that A prompt. I can still control my character and his items. In a quick time event, all you can do is wait for your button prompt.

But that's because QTEs are usually chained. You control Kratos normally in GOW before you start the QTE chain to rip a cyclop's eye off, and you can choose not to start it if you want and keep hitting him normally. Once you start the chain yes, you don't control him normally anymore, but one could say that each QTE is just a CSA where the context is the result of the previous QTE :)

So basically a CSA is just a QTE chain made only of one event?

Or another question: are special attacks in RE4/5 QTEs or CSAs? :)

 

 

In a QTE,you can't be hit ar affected by external forces until the sequence is over.In Twilight Princess,many times I got knocked out of the air mid-move(helm-splitter or ending blow,anyone?).In most of the WWE games on the PS2,once you start a grapple,your character can't be hit until he's done.Some special moves even automatically altered the positions of you & ur opponent in the ring!In WWE Day of Reckoning on the gamecube,you could be hit at anytime,no matter what you were doing.I've even seen someone power bomb an opponent through a trash can that was in the opponent's tag partner's hand!



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