Grampy said:
No, it is indeed hard to use actual numbers in an industry that seems to live in its own little financial Wonderland. [March 11, 2009] Rockstar proudly announces selling 13 million copies of GTA IV and by the way, we lost $50 million doing it. Their stock tumbles. [March 13, 2009] Rockstar stock rebounds on the strength of early sales of the DS version of GTA. WTF!!!!! There is certainly something wrong in HD land if you have to count on Carnival Games and a handheld version of GTA to "rescue" you from selling 13 million copies of your flagship game. Talk about a Pyrrhic victory. Apparently some publishers can't make money with a printing press [although the owners can since they walked away with millions in stock - good thing the DS was there to make that stock worth something]. Given that type of bizarre universe, there probably is NO rule that always applies. In such a fantasia a Wii game can even cost as much as a HD one. Still, it is a little disingenuous to leave the impression on the table that such parity is anywhere close to the norm. Quite a few publishers and other industry insiders have gone on record with estimates of the difference between Wii and HD games. The figure has mostly fallen somewhere between 2x and 4x difference in development costs. I personally don't recall a single example of any estimate below 2x. If I'm wrong, I'm sure I'll be corrected in the next few seconds. |
I'm just saying that it'll vary wildly from game to game. Especially with games like World at War where nearly all of the assets outside of graphics are reused across all versions. (voice acting, sound work, story, writing, level design, etc.)
Even if the numbers you posted, you have people from THQ disagreeing with each other.







