Procrastinato said:
Like I said in the OP, some devs are going to consider production and pre-production to not be the same thing. I'll bet, for these two games, 2 years was the production time, and they probably both spent about a year in pre-production (i.e. initial design, concept art, game engine layout). |
So 1 year pre-production and 1 year full production development for Resistance and R&C?
I believe that too.







