| BrainBoxLtd said: Looks great. Can anyone whose played the last Rune Factory tell me if the how the combat elements and farming parts related to one another. Were they just seperate parts of the games,what kind of benefits from one by doing the other. (Other then using enslaved monsters as workers.) Just a general feel of how well they worked together. |
I didn't play the original DS version extensively (or the second one at all...stupid power cord), but the way I played it was to use your farming to fund your adventuring, with the proceeds of your adventuring helping to improve your farming (like getting more/better monsters to improve your "ranch," finding upgrades, etc.) and then back again. It got to be fairly cyclical (in a good way), although where the precise balance lay depended on your playstyle. It was fairly symbiotic, with one "mode" benefitting the other, but there was also a clear division.
Judging from the impressions I've read, the Wii version can continue that relationship, or it can eschew one for the other. Frontier seems to be offering more choice about how one plays the game. But neither one exists completely in a vacuum either.







