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A little under a year ago, Nintendo began implementing a new policy with announcements: you don't announce anything until it's essentially ready to release. The reason for this was simple: eliminate complaints about delays by making sure no one sees any delays ever again. By the time the announcement comes, the delays are already finished.

But anyway, if you want to know why there haven't been as many Wii announcements by Nintendo, this is why. Anytime a company does this, there will necessarily be a gap in time where they have a bunch of games deep in development but not ready as per the new policy, but they've already released (or very nearly released) all of the games they announced under the old. Given that Nintendo seems to spent 2-3 years on an average game, it should come as no surprise that we're still in this gap when it hasn't even been one year yet. The number of games in development is probably about the same as it was before.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.