blunty51 said:
1) Are you kidding? Aside from painting everything, the entire game is a collect-a-thon. Styles, trees, raydians and others. The painting alone can be seen as 'collecting' because once you missed it you feel inclined to go back for it. Not that it's mandatory, but you just might as well get it instead of playing the entire level again to get 100% 2) If you totally skim through the level time is fine. Getting everything however totally eats away at your time.Unless you played the level a few times and know where everything is (and therefore have a lot of hours pumped into the game) 3) Glad to see you can spare that amount of time every sitting!
Dont get me wrong, I do believe the idea is fresh, I was a bit hooked at first but the flaws, to me,. just became more pronounced as you progressed. Couple that with me now having to do over an entire stage because i lost electricity really puts me off. There i was thinking good, i'm nearly done, I don't have to see this stage anymore thank god! Ah well. |
1) Apparently, you have never played a Banjo game or Donkey Kong 64. Those games are 10 times the collect-a-thon that de Blob is. Those games required collecting a bunch of different things to advance in the game. In de Blob, you don't have to collect a single thing if you don't want to. You just need enough points to unlock the exit. That can be done at well under 75% painted and under 50% painted in some cases.
2) I finished levels with 100% completed and 30-40 minutes left most of the time. If you skim through levels, you can easily finish with much more time. You are given extra time constantly. Even if you do run out of time, I'm told that you just lose a life and get an extra 10 minutes.
3) Apparently you missed the last sentence of my post which said that the one flaw of the game is the inability to save mid-level.
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