Slimebeast said:
KZ2 budget and revenue:
Dev cost: 100 team average x 4 years x $100,000 = $40 million.
Add some outsourcing costs (some AI, perhaps some texture work, some of the sound & music/orchestratingm voice actors etc) ~ $10 million. -------------- = ~$50 million
Marketing (hard to estimate): ~$30-40 million? ----------- total expenses: $80-90 milion
Each game copy sold generates $30.
So it would need to sell 2.67-3 million to break even.
Early numbers indicate a 900,000-1 million copies opening week, which means lifetime sales of 4 million.
4 million generates $120 million. So, pretty much guaranteed to make at least a lil profit.
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no fucking way they spent that much on ads. also you are having them work on 2 ps2 games 1 psp game and 1 ps3 game.... so... 100 guys working on the ps3 5 guys on the psp 8 on the one ps2 game and 7 on the other? being publisher and dev sony would get closer to 40 dollars per game