KZ2 budget and revenue:
Dev cost:
100 team average x 4 years x $100,000 = $40 million.
Add some outsourcing costs (some AI, perhaps some texture work, some of the sound & music/orchestratingm voice actors etc) ~ $10 million.
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= ~$50 million
Marketing (hard to estimate):
~$30-40 million?
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total expenses: $80-90 milion
Each game copy sold generates $30.
So it would need to sell 2.67-3 million to break even.
Early numbers indicate a 900,000-1 million copies opening week, which means lifetime sales of 4 million.
4 million generates $120 million. So, pretty much guaranteed to make at least a lil profit.







