By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Rainbird said:
@ noname2000

I think WereKitten was pointing out, that many developers may not want to work with the limitations the Wii has compared to the PS360, and I agree with him, that you should certainly not look at the Wii as the best choice for development because of the controls methods it has or because of the userbase.

I believe you're right about WereKitten, and as I wrote near the end of my treatise, I have no objection to gamers feeling that way. But it goes with what Rol said in his original post. Let's quit dancing around the issue, and say just what those "limitations " are: the Wii can't do the same graphics as the HD consoles. And again, are killer graphics meant to serve the customers? The same customers who are speaking with their time and dollars to say that they're not as interested in graphics as they are in gameplay and controls? Obviously not. So who are they meant for? The only group left, really, is for the inner niche that are developers and the self-proclaimed hardcore that beget most developers nowadays. Isn't that precisely what Rol said?

Rainbird said:

And while gameplay is certainly a very decisive factor in whether or not a game is remembered, it is certainly not the only contributor. In many years, when I will remember my time with, say God of War, I will probably not be remembering the combat, but the puzzles and how they always seemed to be huge in scale, and really daunting.
When I'm going to be looking back on Flower, I will remember the emotional sensation I got from the game. And these have little to do with gameplay, and almost everything to do with the presentation, and I doubt the sensations would have been as powerful if the game had been crafted for the Wii.
And as WereKitten pointed out, Heavy Rain looks to be a massive undertaking, and having played Fahrenheit, I can safely say that having Heavy Rain on the PS3 will be much better for the game, than having it on the Wii.

As you wish. Time will tell if any of the games you've listed are remembered by more than a small group in, say, ten years, or if they're inevitably usurped by the next "latest and greatest." Personally, I'm skeptical, but I guess we'll just have to wait and see.

I'd also like to point out at this point that the same God of War you're speaking of is a PlayStation 2 game, which implies that the power of HD isn't a part in making it so memorable. Heavy Rain is heavily dependent on its graphics: we'll see if the result is worth mentioning (Indigo Prophecy completely disintegrated a short ways in. I want Heavy Rain to fulfill its promises...but the developer hasn't exactly earned my trust yet). And I haven't played Flower yet, so I can't speak to it. What is it about being on an HD console that makes it so memorable? Honest question, mind you.

I'll also add that you appear to be interpreting "gameplay" a bit more narrowly than I am.