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@ noname2000

I think WereKitten was pointing out, that many developers may not want to work with the limitations the Wii has compared to the PS360, and I agree with him, that you should certainly not look at the Wii as the best choice for development, just because of the controls methods it has or because of the userbase.

And while gameplay is certainly a very decisive factor in whether or not a game is remembered, it is certainly not the only contributor. In many years, when I will remember my time with, say God of War, I will probably not be remembering the combat, but the puzzles and how they always seemed to be huge in scale, and really daunting.
When I'm going to be looking back on Flower, I will remember the emotional sensation I got from the game. And these have little to do with gameplay, and almost everything to do with the presentation, and I doubt the sensations would have been as powerful if the game had been crafted for the Wii.
And as WereKitten pointed out, Heavy Rain looks to be a massive undertaking, and having played Fahrenheit, I can safely say that having Heavy Rain on the PS3 will be much better for the game, than having it on the Wii.