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Shadowblind said:
selnor said:
I'll be honest the control feeling of the game does hinder the gameplay. After 24 hours of god knows how many attempts on playthrough the gameplay isnt much different from KZ1. Lets not even mention the very LOL sixaxis in the game. But there is definately something about the aiming that always leaves you wondering did I hit my target.

Your never actually sure that your burst will hit the target. It's only when the enemy recoils (in marvellous animation I might add) that you think wtf? I hit him?

It's sad because when you see the animation and the effects of grenades you want to love the game, but you just cant. Theres to much that was promised and not enough delivered. Heres hoping for the full game to have what my expectations were. Otherwise it's an above average shooter, that unfortunatly leave my £299 in my bank a little longer.

 

 My main problem with the controls is that after you stop pushing the joystick it goes a little further. When your into precision aiming as much as I am, this will get hinder gameplay. I almost exclusively go for headshots in FPS games.

There we go again. In FPS games. I think a lot of people would like this game more if they stopped considering it an "FPS game" and just considered it a game. Play it the way it's meant to be played, and you will be rewarded.

Alright, fine. I'll help you. Aim at the enemy from the hip, then go into dot sight and headshot him. You have to learn to adapt



(Former) Lead Moderator and (Eternal) VGC Detective