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famousringo said:
Reasonable said:
I don't like them when playing (i.e. I want to turn of the alerts) but I do find them amusing to review.

When playing an immersive game I hate when they pop up. I mean consider, you're playing something like Fear 2 (shortly) and right in the middle of a tense, dark scene you get a cheery little pop-up telling you that you've just got your 30'th shotgun kill or something similar. It just ruins the experience for me.

On the other hand when I review them I do find it amusing to discover I've killed 100 foes via exploding barrels or something of the sort.

But mostly I think they're bragging rights for folks of a certain age and disposition - and yes I'm not being complimentary with that view.

 

This pretty much mirrors my opinion. Whenever I see somebody bragging about achievements, I always wonder how many crappy games they played and tedious conditions they fulfilled to get that tiny scrap of reward.

Nice for the people who want them, I gues. They don't really bother me as long as they don't yield actual in-game rewards. I'm looking at you, Team Fortress 2!

What about achievements that can be used to enhance gameplay aspects. IE - Assualt Rifle Specialist (Mass effect) which allows you to roll any class of character with the assault rifle skill.

By the way, what kinda in-game reward is in Team Fortress 2? I can understand why a multiplayer vs. experience wouldn't be good for in-game rewards, but a single player experience like mass effect would be better.

 



Why must JRPG female leads suck so bad?