theRepublic on 05 February 2009
Squilliam said:
theRepublic said:
Squilliam said:
theRepublic said: Going back to my apples to apples comparison:
Killzone 2 is rumored to have a $60 million dollar development budget. To be fair, it was originally supposed to be $30 million before it went overbudget.
Using Groucho's numbers, development for The Conduit should be around $5.25 million (30 employees x $100,000 cost of employees x 1.75 years in development if released in June '09).
Keep in mind that these are BOTH exclusive FPS. Also keep in mind that BOTH of these games are supposed to push the limits of what is graphically possible on their respective consoles.
|
Now you can add third party technologies, voice acting, motion capture, publishing costs, advertising costs etc. It'd probably total at least $10M excluding advertising.
|
Interesting.
$15 million comes up to exactly 1/4 of $60 million...
|
$15 million, 1/4 cost? nononono KZ2 will probably cost about or a little over $100,000,000 once you factor everything in.
Just development vs development its >10M vs ~60 or ~1:6 between The Conduit and Killzone 2.
|
That's fine with me. It just shows that games trying to do the same thing are far cheaper on the Wii.
Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)