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ClaudeLv250 said:
BMaker11 said:
Soriku said:
BMaker11 said:
I read this on Joystiq, and for Dead Space, the EA guy said:

"A good example of this is Dead Space. We're bringing a Wii title to the market this year and it is absolutely going to be the quality and fear factor that you got on the PS3, Xbox 360, and PC SKUs this past year"

...yeah..just like Dead Rising Wii will have the same amount...or at least a large amount of zombies on screen, and a camera mode....oh wait....

Now this is going to get Wii fans all wriled up "We told you 3rd parties would finally start moving over!" etc.....I'll just sit back and wait until they talk up crappy port #85 and call it proper 3rd party support as a talking point

 

Yeah, because Capcom said something like that.

The point is they're going to be putting a lot of effort into this.

I would only consider it "effort" if they started off by putting new IPs on the Wii. But what we all know is going to happen with Dead Space Wii is going to be an extremely watered down version, less enemies on screen, horrible lighting effects (comparatively) meaning the setting is gonna be so screwed up from the original, etc. I would've liked it better if it was Dead Rising Wii, first, then they could've put all focus into it and made it into an experience in which expectations were met....but since its already been done on PC/PS3/360, we know what the game is SUPPOSED to be like and the Wii version will just look shoddy in comparison

 

No.

The crash physics and the detail of the crashes would be so crappy on the Wii......crashing is like 75% of the fun in Burnout

 

That's funny, I remember having fun with the crashes on the PS2, unless I imagined it and crash physics were invented with the arrival of AYCH DEE!!!

 

 

Yeah...because when the PS2 was out, it was under current tech. That what crash physics in a video game were at the time. If you want to pull that number, hell, I remember having fun with moon physics on Tony Hawk on PS1. Therefore, it's best that the PS1 get a port of the new Tony Hawk, because I want the experience to be the same as old times even though I could have it better?

Burnout Wii is going to be like the comparison of GRiD between the PS3 and 360 (you know, the fake one) where they showed the "360" as having super crash physics and the PS3 have crappy ones. Burnout Wii will be the PS3 more than likely