| megaman79 said: Look almost1 million bought Shawn White Snowboarding. There is a core audience, casuals dk who SW is. Over 600k bought COD in the last few months, again this is clear as day evidence that things are changing, core games are making profit faster. |
Nobody knows who Shawn White is. But casuals surely know that playing a snowboarding game on a balance board (or wiimote) has good potential to be fun. I find Wii games really sell strongly on word-of-mouth. And from my friends who own Wiis, I'm hearing Shaun White is a hell of a lot of fun via word of mouth from people they know. CoDWaW is increasing in sales the same way - a lot of fun, easy to play, great word of mouth. Skate It - too much of a learning curve - and sales reflect that, so the Wii base is NOT that core really.
On Topic: Poor sales for these games will discourage 3rd parties but MadWorld is not that important. It's from the makers of Okami who have a track record of making great games that don't sell. Conduit, IF it's highly rated and flops will definately make publishers wary.
However, neither of these games are as important as Red Steel 2. And if Matt C from IGN is right and EA has a couple of 'core' game coming those will be more important than these two as well. But Red Steel is already an established platinium seller on Wii. If an improved RS with MW+ can't sell - then the general feeling will be nothing ever will.







